In this article, we'll cover three different scenarios for uploading files to an SFTP server using various libraries:
Scenario 1: Using Renci.SshNet Library
Scenario 2: Using WinSCP .NET Assembly
Scenario 1: Using Renci.SshNet Library
Upload a file to SFTP
To upload a file from an SFTP server using C#, you can use the SSH.NET library.
Install-Package Renci.SshNet
using Renci.SshNet;
class Program
{
static void Main()
{
using (var client = new SftpClient("sftp.example.com", "username", "password"))
{
client.Connect();
using (var fileStream = new FileStream("local-file.txt", FileMode.Open))
{
client.UploadFile(fileStream, "/remote-directory/remote-file.txt");
}
client.Disconnect();
}
}
}
Upload file that is in memory
using Renci.SshNet;
using System;
class Program
{
static void Main()
{
string fileContents = "Hello, this is the content of the file!";
byte[] fileContentsBytes = System.Text.Encoding.UTF8.GetBytes(fileContents);
using (var client = new SftpClient("sftp.example.com", "username", "password"))
{
client.Connect();
using (var memoryStream = new System.IO.MemoryStream(fileContentsBytes))
{
client.UploadFile(memoryStream, "/remote-directory/remote-file.txt");
}
client.Disconnect();
}
}
Download a file from SFTP into local
To download a file from an SFTP server using C#, you can use the SSH.NET library. Here's an example code snippet that demonstrates how to download a file from an SFTP server:
using Renci.SshNet;
public void DownloadFileFromSFTP(string host, int port, string username, string password, string remoteFilePath, string localFilePath)
{
using (var client = new SftpClient(host, port, username, password))
{
client.Connect();
using (var fileStream = new FileStream(localFilePath, FileMode.Create))
{
client.DownloadFile(remoteFilePath, fileStream);
}
client.Disconnect();
}
}
In this example, the DownloadFileFromSFTP
method is used to download a file from an SFTP server. The method takes the following parameters:
host
: The hostname or IP address of the SFTP server.port
: The port number of the SFTP server.username
: The username to authenticate with the SFTP server.password
: The password to authenticate with the SFTP server.remoteFilePath
: The path of the file to download on the SFTP server.localFilePath
: The path where the downloaded file will be saved on the local machine.
Inside the method, a new SftpClient
object is created with the specified credentials and the Connect
method is called to connect to the SFTP server.
A new FileStream
object is created with the localFilePath
and FileMode.Create
parameters. This will create a new file or overwrite an existing file with the same name.
The DownloadFile
method of the SftpClient
class is called to download the file from the SFTP server and save it to the FileStream
.
Finally, the Disconnect
method is called to disconnect from the SFTP server.
To use this method, you can call it with the appropriate parameters like this:
DownloadFileFromSFTP("sftp.example.com", 22, "username", "password", "/path/to/remote/file.txt", "C:\\Downloads\\file.txt");
This will download the file /path/to/remote/file.txt
from the SFTP server to C:\Downloads\file.txt
on the local machine.
Download and read a text file from SFTP into a string
using Renci.SshNet;
public string ReadTextFileFromSFTP(string host, int port, string username, string password, string remoteFilePath)
{
using (var client = new SftpClient(host, port, username, password))
{
client.Connect();
using (var memoryStream = new MemoryStream())
{
client.DownloadFile(remoteFilePath, memoryStream);
string fileContents = Encoding.UTF8.GetString(memoryStream.ToArray());
return fileContents;
}
client.Disconnect();
}
}
In this example, the ReadTextFileFromSFTP
method is used to read a text file from an SFTP server into a string. The method takes the following parameters:
host
: The hostname or IP address of the SFTP server.port
: The port number of the SFTP server.username
: The username to authenticate with the SFTP server.password
: The password to authenticate with the SFTP server.remoteFilePath
: The path of the file to read on the SFTP server.
Inside the method, a new SftpClient
object is created with the specified credentials and the Connect
method is called to connect to the SFTP server.
A new MemoryStream
object is created to hold the contents of the file.
The DownloadFile
method of the SftpClient
class is called to download the file from the SFTP server and save it to the MemoryStream
.
The contents of the MemoryStream
are then converted to a string using the Encoding.UTF8.GetString
method.
Finally, the Disconnect
method is called to disconnect from the SFTP server.
To use this method, you can call it with the appropriate parameters like this:
string fileContents = ReadTextFileFromSFTP("sftp.example.com", 22, "username", "password", "/path/to/remote/file.txt");
This will read the contents of the file /path/to/remote/file.txt
on the SFTP server into a string.
Read a text file from SFTP into a string without downloading
using Renci.SshNet;
public string ReadTextFileFromSFTP(string host, int port, string username, string password, string remoteFilePath)
{
using (var client = new SftpClient(host, port, username, password))
{
client.Connect();
var fileStream = client.OpenRead(remoteFilePath);
var streamReader = new StreamReader(fileStream);
var fileContents = streamReader.ReadToEnd();
client.Disconnect();
return fileContents;
}
}
In this example, the ReadTextFileFromSFTP
method is used to read a text file from an SFTP server into a string without downloading the entire file. The method takes the following parameters:
host
: The hostname or IP address of the SFTP server.port
: The port number of the SFTP server.username
: The username to authenticate with the SFTP server.password
: The password to authenticate with the SFTP server.remoteFilePath
: The path of the file to read on the SFTP server.
Inside the method, a new SftpClient
object is created with the specified credentials and the Connect
method is called to connect to the SFTP server.
The OpenRead
method of the SftpClient
class is called to open a stream to the file on the SFTP server.
A new StreamReader
object is created to read the stream line by line.
The ReadToEnd
method of the StreamReader
class is called to read the entire file into a string.
Finally, the Disconnect
method is called to disconnect from the SFTP server.
To use this method, you can call it with the appropriate parameters like this:
string fileContents = ReadTextFileFromSFTP("sftp.example.com", 22, "username", "password", "/path/to/remote/file.txt");
This will read the contents of the file /path/to/remote/file.txt
on the SFTP server into a string without downloading the entire file.
Read a file from SFTP into a binary array without downloading
using Renci.SshNet;
public byte[] ReadTextFileFromSFTP(string host, int port, string username, string password, string remoteFilePath)
{
using (var client = new SftpClient(host, port, username, password))
{
client.Connect();
var fileStream = client.OpenRead(remoteFilePath);
var buffer = new byte[4096];
using (var memoryStream = new MemoryStream())
{
int bytesRead;
do
{
bytesRead = fileStream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, bytesRead);
} while (bytesRead > 0);
client.Disconnect();
return memoryStream.ToArray();
}
}
}
In this example, the ReadTextFileFromSFTP
method is used to read a text file from an SFTP server into a byte array without downloading the entire file. The method takes the following parameters:
host
: The hostname or IP address of the SFTP server.port
: The port number of the SFTP server.username
: The username to authenticate with the SFTP server.password
: The password to authenticate with the SFTP server.remoteFilePath
: The path of the file to read on the SFTP server.
Inside the method, a new SftpClient
object is created with the specified credentials and the Connect
method is called to connect to the SFTP server.
The OpenRead
method of the SftpClient
class is called to open a stream to the file on the SFTP server.
A buffer of size 4096 bytes is created to read the file in chunks.
A new MemoryStream
object is created to hold the contents of the file.
A loop is started to read the file in chunks and write each chunk to the MemoryStream
.
Finally, the Disconnect
method is called to disconnect from the SFTP server, and the contents of the MemoryStream
are returned as a byte array using the ToArray
method.
To use this method, you can call it with the appropriate parameters like this:
byte[] fileContents = ReadTextFileFromSFTP("sftp.example.com", 22, "username", "password", "/path/to/remote/file.txt");
This will read the contents of the file /path/to/remote/file.txt
on the SFTP server into a byte array without downloading the entire file.
Scenario 2: Using WinSCP .NET Assembly
Uploading a File:
using WinSCP;
class Program
{
static void Main()
{
SessionOptions sessionOptions = new SessionOptions
{
Protocol = Protocol.Sftp,
HostName = "sftp.example.com",
UserName = "username",
Password = "password",
};
using (Session session = new Session())
{
session.Open(sessionOptions);
TransferOptions transferOptions = new TransferOptions
{
TransferMode = TransferMode.Binary,
};
TransferOperationResult transferResult = session.PutFiles("local-file.txt", "/remote-directory/remote-file.txt", false, transferOptions);
transferResult.Check();
}
}
}
Downloading a File:
csharpCopy codeusing WinSCP;
class Program
{
static void Main()
{
SessionOptions sessionOptions = new SessionOptions
{
Protocol = Protocol.Sftp,
HostName = "sftp.example.com",
UserName = "username",
Password = "password",
};
using (Session session = new Session())
{
session.Open(sessionOptions);
TransferOptions transferOptions = new TransferOptions
{
TransferMode = TransferMode.Binary,
};
TransferOperationResult transferResult = session.GetFiles("/remote-directory/remote-file.txt", "downloaded-file.txt", false, transferOptions);
transferResult.Check();
}
}
}
In these code examples, we covered uploading and downloading files to and from an SFTP server using the Renci.SshNet and WinSCP libraries. These examples serve as a starting point for implementing SFTP operations using different libraries in C#. Remember to replace placeholders like server details, paths, and authentication credentials with your actual information.